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PostPosted: Fri Jan 09, 2015 11:57 pm 
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Grand Marshal

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Joined: Fri Sep 05, 2014 10:47 am
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Location: Victoria - Australia
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The ruins will be reduced to a 10 man raid. (data collection stage)
All trash has been placed in their correct position including all patrols.
All trash/bosses have their correct spells/abilities.
Buru the Gorger has been fixed to work the same as retail.
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PostPosted: Mon Aug 08, 2016 12:20 am 
Joined: Tue Oct 27, 2015 5:48 am
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Just a wink wink nudge nudge to get this place working as intended and if tyrz can make a come back to look at the loot. Currently it's below what it should be for the effort required. Cheers team !!
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PostPosted: Wed Aug 10, 2016 2:36 am 
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Grand Marshal

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Joined: Fri Sep 05, 2014 10:47 am
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You can see our current progress live Here.
Kurinnaxx now spawns sandtraps correctly, they will now spawn and only go off after 3 seconds, they will explode if triggered correctly as well. Previously it was just a use game object and this wouldn't trigger its explosive visual and it wouldn't despawn :( now its correctly being used as a trap but being delayed by 4 seconds, you can hear it before you can see it as always as well, its now far more like retail in every way.

Moam's adds now spawn with 50k hp up from 1910 due to incorrect spawn type and will now attack random players upon spawn unlike previously they would stand still, not do anything and nothing exciting happens. Moam also turns to stone at >75% mana and summons adds every 90 seconds, if you don't mana drain this happens at the same time, its best to keep his mana between 76% and 99% as he will remain stunned and be unable to summon additional adds, as each add has 50k hp you will have to actually deal with them from now on instead of just ignoring them.
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PostPosted: Wed Aug 31, 2016 4:52 am 
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Grand Marshal

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General Rajaxx encounter will now correctly attack friendly npc's make sure you have cleared the way or the elites that help you will be killed.

Ossirian's crystal now spawns and causes weakness on the boss 5 seconds after being used, extra work still needs to be done but his on his way to perfection.
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PostPosted: Wed Aug 31, 2016 2:27 pm 
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Grand Marshal

Grand Marshal
Joined: Fri Sep 05, 2014 10:47 am
Posts: 787
Location: Victoria - Australia
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Ossirian's crystals now work 100%, 9 spawn in random locations one after the other on use, they despawn correctly on wipes, take 5 seconds to be used, can only be used if the boss is within range (30yd) and can only be used once each regardless of display errors(sometimes after use they remain visible for a short period of time for some players after use). you get a total of 6.75 minutes worth of 200% damage increase(100% increase damage + -100% resistance to each school randomly) and no 300% damage to deal with him.

Good luck!
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